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Medieval Village Diorama Day lighting

I started working on this project a couple of weeks ago, our task was to model, texture and light a streetscene in day and night with vray.
Since i always wanted to do a medieval village i went a little crazy with the details, but since I´m an aspiring Environment artist I wanted to show what i can do with 3ds max, substance Painter and Vray.
The Houses consist of 6 modular building parts and some accessories such as windows and balconys and Stairs and so on.
everything you see here is textured in Substance painter ~ except the water, that´s just a vray material.
i have to do a composite of the renders, also i still have to set up the night Lighting.

SO i hope you like it and stay tuned for updates :) ~ 6+ weeks of work

Darkhorse in by Day after Nuke Comp and minor editings in Photoshop

Darkhorse in by Day after Nuke Comp and minor editings in Photoshop

Darkhorse in by night after Nuke Comp and minor editings in Photoshop

Darkhorse in by night after Nuke Comp and minor editings in Photoshop

just 4 of the many Channels i used for the Composite later

just 4 of the many Channels i used for the Composite later

View over the Lake after Nuke Comp and minor editings in Photoshop

View over the Lake after Nuke Comp and minor editings in Photoshop

View over the Lake by night after Nuke Comp and minor editings in Photoshop

View over the Lake by night after Nuke Comp and minor editings in Photoshop

just 4 of the many Channels i used for the Composite later

just 4 of the many Channels i used for the Composite later

Full View of the Village after Nuke Comp and minor editings in Photoshop

Full View of the Village after Nuke Comp and minor editings in Photoshop

Variation of weeds for the Scene

Variation of weeds for the Scene

preview render of the windows i made with Substance painter

preview render of the windows i made with Substance painter